IDAT211 – Rendering

The render time was approximatly 10 hours for the 3000 frames at 1400 x 1050, saving each as JPEGs.

Render 1
My original plan was to directly convert the sound data to the path of the camera. The effect of this was that the camera looked up and down very quickly and at points clipped through the mountain.

Render 2
I then tried smoothing this out in illustrator, the effect of this was slightly reduced but accidentally introduced a backflip.

Render 3
Decided to use the previous SVG and draw out a smooth path. 2500 frames into the render I found that the path had been accidentally deformed sending the camera off the terrain model.

Render 4
Perfect

After this I imported the frames into After Effects and added the credits and syncronised the music with it.

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